06 · Game · 3D
SubwayRunner
A procedural 3D endless runner in Unity 6.
Recorded from the running project
A three-lane runner whose track is generated ahead of the player and culled behind, so memory stays bounded however long the run lasts; speed ramps progressively from 8 to 22 units per second.
What I built
- 01
A procedural track spawner that instantiates, populates and culls 40-unit segments along the Z axis relative to the player.
- 02
A three-lane kinematic controller driven by keyboard and swipe input through Unity’s Input System.








