Ahmed Baghouli
All work

08 · Game · 2D platformer for the browser

ECHO

A sci-fi platformer for the browser, where every dash is a decision.

Year
2026
Role
Solo — design, programming, levels, testing
Context
2D game development coursework, reviewed in eight stages from concept to GamePix

From the presentation film, captured in the game (its corner notes are in French)

A pixel-art platformer built in Unity 6 for the browser (WebGL, packaged for GamePix). One idea runs through all of it: the dash — the heroine’s best move — crosses gaps, breaks barriers and destroys machines, but costs one of only three energy charges, and every level ends at a door only a dash can break. Three levels, a three-phase boss, and a rescue at the end.

What I built

  1. 01

    The dash economy: three charges, energy cells to refill them, barriers and machines only a dash can break, and core locks that open only if you keep enough charges — spend or save, every time.

  2. 02

    Forgiving controls tuned as data: 0.10 s of coyote time, a 0.12 s jump buffer, a variable jump, and a dash of exactly 4.5 units in 0.15 s, counted in physics steps so it is the same at any frame rate.

  3. 03

    The Guardian, a three-phase boss you can only hit by dashing into its open core; a death restarts the phase, never the whole fight.

  4. 04

    Made for the browser: keyboard, gamepad or on-screen touch buttons; the GamePix plugin pauses time and sound when the tab is hidden, and progress is saved in the browser.

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